Find these settings under Motion Blur (in the Features tab of the Render Settings window.).Ī typical application of motion blur is the Export Motion Segments option, which approximates any non-linear movement with a set of linear segments. You can modify other settings, such as Motion Blur By, to further control the final motion blur calculation. The Shutter Open, Shutter Close setting of the Maya camera determines the actual motion blur path length. The No Deformation mode just exports instance motion performed on transform nodes, any shape changes (even linear movements) are not considered. This mode requires more translation and render time. Use it to motion blur objects with deforming The Full Mode additionally exports motion vectors for every vertex of the moving object. When this attribute is set higher than zero, mental ray computes a number of final gather points before it bakes the lightmap. This precomputation pass is disabled by default for baking. The No Deformation mode results in instance motion shape changes are not considered. When rendering from the camera, mental ray precomputes a final gather pass before actually rendering the scene. ![]() ![]() Motion Blur in mental ray for Maya blurs everything: shaders, textures, lights, shadows, reflections, refractions, In mental ray for Maya, you can choose between No Deformation and Full Motion Blur.
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